UFO Travel Calculator

Enter a travel distance and cruising speed to get the Earth-frame travel time (t = d / v) and the time-dilated travel time experienced onboard, using the special-relativity Lorentz factor γ = 1 / √(1 − v²/c²).

Quick Facts

Speed of light
c ≈ 299,792.458 km/s
Equivalent to about 186,282 mi/s, or 1 light-year traveled per year.
Time dilation
γ = 1 / √(1 − v²/c²)
Onboard (proper) time is τ = t / γ — always less than or equal to Earth-frame time.
Nearest star
Proxima Centauri ≈ 4.24 ly
The closest known star system beyond the Sun.
Model scope
Constant cruising speed only
Acceleration and deceleration phases are not modeled.

Your Results

Calculated
Earth-Frame Travel Time
-
t = distance ÷ speed
Onboard (Proper) Travel Time
-
τ = t × √(1 − v²/c²)
Lorentz Factor (γ)
-
γ = 1 / √(1 − v²/c²)
Time Saved by Dilation
-
Earth-frame time minus onboard time

Ready

Enter a distance, cruising speed, and trip type, then press Calculate.

How the UFO Travel Calculator Works

This calculator estimates how long an interstellar trip takes at a constant cruising speed, both as measured by observers who stay behind — the "Earth-frame" time — and as experienced by the travelers themselves once special-relativistic time dilation is included. It combines two textbook equations: the ordinary distance/speed relationship t = d / v, and the Lorentz time-dilation factor γ = 1 / √(1 − v²/c²), where c is the speed of light (≈299,792.458 km/s).

Deriving the two travel times

The Earth-frame travel time is simply distance divided by speed: t = d / v — the same relationship used for a car trip, just at astronomical scale. Special relativity adds a second number: the time that passes for the crew onboard, called proper time (τ). A clock moving at speed v runs slow relative to a "stationary" observer by the Lorentz factor γ, so onboard time is τ = t / γ = t × √(1 − v²/c²). At everyday speeds γ is indistinguishable from 1 (no noticeable dilation), but as v approaches c, γ grows without bound and the onboard clock falls further and further behind the Earth-frame clock. For example, at 90% of light speed γ ≈ 2.294, so the crew ages less than half as much as observers back home.

Working with units

  • Distance can be entered in light-years (best for interstellar scales), astronomical units (AU, best within a solar system), kilometers, or miles; the calculator converts everything to kilometers internally using 1 ly = 9.4607 × 10¹² km and 1 AU = 149,597,870.7 km.
  • Speed can be entered directly as a percentage of the speed of light (%c), or in km/s, km/h, or mph; the speed of light used is c = 299,792.458 km/s (≈186,282 mi/s).
  • Select "round trip" to double the one-way distance before computing travel time, useful for mission-planning round trips rather than one-way flybys.

Knowing the limits

This model only works for speeds strictly below c (0 < v < c); at v = c the Lorentz factor is undefined (division by zero), and faster-than-light travel has no accepted mechanism in relativity, so the calculator rejects such inputs. It also ignores acceleration and deceleration ramps, gravitational time dilation near stars or black holes, and relativistic length contraction of the distance as measured by the crew — refinements a full mission-trajectory model would need but which are beyond a simple constant-velocity estimate.

Frequently Asked Questions

What is the difference between Earth-frame time and onboard (proper) time?
Earth-frame time is how long the trip takes as measured by clocks that stay behind: t = d / v. Onboard time, or proper time, is how long the trip takes on the traveling crew's own clocks: τ = t × √(1 − v²/c²). Because a clock moving relative to an observer runs slow, onboard time is always less than or equal to Earth-frame time, and the two only match when v is tiny compared to c.
How is the Lorentz factor (γ) calculated?
The Lorentz factor is γ = 1 / √(1 − v²/c²), where v is the craft's speed and c is the speed of light (about 299,792.458 km/s). γ equals 1 at zero speed and grows toward infinity as v approaches c: at 10% of light speed γ ≈ 1.005, and at 99% of light speed γ ≈ 7.09.
Why can't I enter a speed at or above the speed of light?
The Lorentz factor, γ = 1 / √(1 − v²/c²), is only defined for speeds strictly less than c. At v = c the formula divides by zero, and for v > c it takes the square root of a negative number. This mirrors the accepted physical speed limit for any object with mass, so the calculator rejects speeds at or above 100% of light speed.
Does this calculator include acceleration and deceleration?
No. It assumes the craft is already cruising at a constant speed for the entire distance. A real trip needs time to accelerate up to cruising speed and decelerate at the destination, which would add extra travel time beyond the constant-velocity estimate given here.