Formula and Method for Free Fall Height
Free fall is motion under gravity alone, with no air resistance and no other forces acting on the object. Starting from an initial downward velocity v₀ (zero for a simple drop) and falling for time t under constant gravitational acceleration g, the height fallen is h = v₀t + ½gt². This is the standard SUVAT kinematics equation for displacement under constant acceleration — the same relationship Galileo demonstrated: in a vacuum, every object falls at the same rate regardless of its mass.
How the calculation works
Enter how long the object falls (t), its downward speed at the start of the fall (v₀ — use 0 if it is simply dropped), and the gravitational acceleration (g: 9.81 m/s² on Earth, or 32.17 ft/s² if you are working in feet). The calculator plugs these into h = v₀t + ½gt² to get the height fallen, then finds the impact velocity with v = v₀ + gt (the derivative of the height equation with respect to time). Average velocity across the fall is simply h / t, and the impact velocity is also converted to km/h or mph for an easier real-world read.
Common mistakes
- Forgetting v₀: if the object was thrown downward or already moving when the timer started, leaving v₀ at 0 will understate both the height and the impact velocity.
- Mixing unit systems: g must match your chosen unit system — 9.81 m/s² for meters, 32.17 ft/s² for feet. Mixing the two produces results that are off by a factor of about 3.28.
- Ignoring air resistance for light or wide objects: this formula assumes a vacuum. A feather, a sheet of paper, or a skydiver reaches a much lower speed in practice because drag opposes the fall — use a free fall with air resistance model for those cases.
Real-world applications
- Engineering and safety: estimating impact speed for fall-arrest systems, drop testing, and packaging design.
- Physics education: verifying Galileo's result that fall time is independent of mass in the absence of air resistance.
- Construction and demolition: estimating how long debris takes to reach the ground from a given height, and how fast it will be moving on impact.
- Sports and diving: estimating entry speed for platform diving or short, dense-body falls where air resistance is negligible.