Free Fall Distance Calculator

Enter a fall time, initial velocity, and gravitational acceleration to find the distance fallen (d = v₀t + ½gt²), impact velocity (v = v₀ + gt), and average speed during the fall.

Quick Facts

Distance formula
d = v₀t + ½gt²
Distance covered during free fall from an initial downward velocity, ignoring air resistance.
Velocity formula
v = v₀ + gt
Speed reached at the end of the fall.
Standard gravity
g = 9.80665 m/s² (32.174 ft/s²)
Standard value at Earth's surface; the Moon (1.62 m/s²) and Mars (3.71 m/s²) pull much weaker.
Time from rest
t = √(2d/g)
Time to fall a given distance d when starting from rest (v₀ = 0).

Your Results

Calculated
Distance Fallen
-
d = v₀t + ½gt², in meters
Impact Velocity
-
v = v₀ + gt, speed at end of fall
Impact Velocity (km/h)
-
v × 3.6, for reference
Average Velocity
-
d ÷ t = (v₀ + v) ÷ 2

Ready

Enter a fall time, initial velocity, and gravitational acceleration, then press Calculate.

Formula and Method for Free Fall Distance

Free fall is motion under gravity alone, with no other forces (like air resistance) acting on the object. Because the gravitational acceleration g is constant near a planet's surface, the distance an object covers is given by d = v₀t + ½gt², where v₀ is the initial downward velocity, t is the elapsed time, and g is the gravitational acceleration (9.80665 m/s² on Earth). If the object simply drops from rest, v₀ = 0 and the equation simplifies to the familiar d = ½gt². The velocity at any moment follows v = v₀ + gt, and the average velocity during a constant-acceleration fall is the mean of the start and end speeds, (v₀ + v) / 2, which also equals d / t.

How the calculation works

Enter the time of fall, an initial (downward) velocity if the object was already moving when it started falling, and a gravitational acceleration — the default, 9.81 m/s², is standard Earth gravity. The calculator converts velocity and gravity to consistent SI units (m/s and m/s²), then applies d = v₀t + ½gt² to get the distance fallen and v = v₀ + gt to get the impact velocity. It also reports the impact velocity in km/h and the average velocity over the fall, since d / t and (v₀ + v) / 2 give the same value for constant acceleration.

Common mistakes

  • Ignoring air resistance for light or large-area objects: the formulas assume no drag, which is a good approximation for a dropped tool or ball but not for a feather, a piece of paper, or a long skydiving fall, where objects approach a terminal velocity instead of accelerating forever.
  • Mixing units mid-calculation: convert velocity and gravity to the same unit system (both SI or both imperial) before combining them — the calculator's unit selectors handle this conversion automatically.
  • Confusing distance fallen with height above the ground: d = v₀t + ½gt² gives how far the object has traveled since t = 0, not its remaining height — subtract d from the starting height to find how far it still has to fall.

Real-world applications

  • Physics and engineering education use free fall as the simplest example of constant-acceleration motion, and as a stepping stone to projectile motion.
  • Drop testing for packaging and electronics estimates impact speed (v = √(2gh)) to check whether a product survives a fall from a shelf or a delivery truck.
  • Construction and fall-arrest safety planning estimates how long a fall lasts and how fast a worker or object would be moving before a harness or net engages.
  • Ballistics and forensic reconstruction use free fall timing to estimate drop heights or fall durations from observed impact evidence.

Frequently Asked Questions

What is the free fall distance formula?
Distance fallen is d = v₀t + ½gt², where v₀ is the initial (downward) velocity, g is the gravitational acceleration, and t is the time elapsed. If the object starts from rest, v₀ = 0 and the formula simplifies to d = ½gt². For example, an object dropped from rest falls ½ × 9.81 × 3² ≈ 44.1 meters in 3 seconds.
How long does it take to fall a certain distance?
Starting from rest, rearrange d = ½gt² to solve for time: t = √(2d/g). For example, falling 20 meters on Earth takes t = √(2 × 20 / 9.81) ≈ 2.02 seconds. If there is a nonzero initial velocity, use the quadratic formula on d = v₀t + ½gt² instead.
Does this calculator account for air resistance?
No. This calculator models idealized free fall, where gravity is the only force acting on the object. Real falling objects experience air drag that grows with speed until they reach terminal velocity, so results are most accurate for dense, compact objects falling short distances (a dropped tool, a ball, a coin) and increasingly optimistic for light or large-surface-area objects (a feather, a sheet of paper, a skydiver in a long fall).
What value of gravitational acceleration should I use?
Use 9.80665 m/s² (32.174 ft/s²) for standard Earth gravity — the default in this calculator. Actual local gravity varies slightly with latitude and altitude (roughly 9.78-9.83 m/s²). For other worlds, use about 1.62 m/s² for the Moon or 3.71 m/s² for Mars.