Free Fall with Air Resistance Calculator

Enter an object's mass, cross-sectional area, drag coefficient, and air density to find its terminal velocity, plus its speed and distance fallen at a chosen elapsed time.

Quick Facts

Terminal velocity
v_t = √(2mg / (ρ·Cd·A))
Reached when upward drag force exactly balances downward gravity, so acceleration drops to zero.
Velocity at time t
v(t) = v_t · tanh(g·t / v_t)
Approaches v_t asymptotically — it gets arbitrarily close but never technically equals it.
Distance fallen
y(t) = (v_t² / g) · ln(cosh(g·t / v_t))
The integral of v(t) from t = 0, assuming the object is released from rest.
Typical drag coefficients
Cd ≈ 0.47 (sphere), 1.0 (skydiver, belly-down), 0.04-0.1 (streamlined)
Dimensionless; depends on shape and orientation relative to airflow, not on material.

Your Results

Calculated
Terminal Velocity
-
v_t = √(2mg / ρCdA)
Velocity at t
-
v(t) = v_t · tanh(gt / v_t)
Distance Fallen at t
-
y(t) = (v_t²/g) · ln(cosh(gt / v_t))
Percent of Terminal Velocity
-
v(t) / v_t × 100%

Ready

Enter the object's mass, shape, and air conditions, then press Calculate.

How Free Fall with Air Resistance Is Calculated

When an object falls through air, two forces act on it: gravity pulling it down (weight = mg) and aerodynamic drag pushing up against its motion. At everyday falling speeds, drag is well modeled as proportional to the square of velocity: Fdrag = ½·ρ·Cd·A·v², where ρ is air density, Cd is the dimensionless drag coefficient, A is the cross-sectional area facing the airflow, and v is speed. As the object speeds up, drag grows until it exactly cancels gravity — at that point acceleration is zero and the object has reached terminal velocity, vt = √(2mg / (ρ·Cd·A)).

How the calculation works

Solving Newton's second law (m·dv/dt = mg − ½ρCdAv²) for an object released from rest gives closed-form expressions for velocity and distance at any elapsed time t: v(t) = vt·tanh(g·t / vt) and y(t) = (vt²/g)·ln(cosh(g·t / vt)). This calculator converts your mass and area to SI units (kg and m²) if needed, computes vt from your inputs, then evaluates those two formulas at the elapsed time you enter to report speed, distance fallen, and how close the object is to its terminal velocity.

Common mistakes

  • Using linear drag instead of quadratic drag: at typical falling speeds (skydivers, dropped objects, raindrops above a few millimeters) drag scales with v², not v — the v² model used here is the standard one for these cases.
  • Forgetting terminal velocity is approached, not reached instantly: tanh(x) never equals exactly 1, so an object is always slightly below vt, even though it gets practically indistinguishable from it after a few seconds for most objects.
  • Mixing unit systems: mass and area each have their own unit selector — pick pounds or square feet if that's how you measured, and the calculator converts internally; don't mix a metric mass with an imperial area assumption in your head.

Real-world applications

  • Skydiving and BASE jumping use this model to estimate freefall speed and how altitude/time relate before deploying a parachute.
  • Meteorology uses it to explain why raindrops and hailstones fall at a roughly constant, size-dependent speed rather than accelerating indefinitely.
  • Engineering and safety analysis use it to estimate impact speed of falling debris, tools, or components from a known height.
  • Sports science uses drag-limited fall models to analyze ski jumping, diving, and other aerial motion.

Frequently Asked Questions

What is terminal velocity and how is it calculated?
Terminal velocity is the constant speed a falling object reaches when air drag exactly balances gravity, so acceleration becomes zero. It is calculated as vt = √(2mg / (ρ·Cd·A)), where m is mass, g is gravitational acceleration, ρ is air density, Cd is the drag coefficient, and A is cross-sectional area.
How do I find velocity and distance before terminal velocity is reached?
Before an object reaches terminal velocity, its speed at time t is v(t) = vt·tanh(g·t / vt), and the distance it has fallen is y(t) = (vt²/g)·ln(cosh(g·t / vt)). Both formulas come from solving Newton's second law with a drag force proportional to velocity squared.
What is a typical drag coefficient (Cd) value?
Drag coefficient depends on shape and orientation, not material: a smooth sphere is about 0.47, a skydiver falling belly-to-earth is about 1.0, and streamlined shapes like an airfoil can be 0.04 to 0.1. Use the value that best matches the object's shape and orientation relative to airflow.
Does air density change with altitude, and does that affect the result?
Yes. Air density decreases with altitude and with higher temperature. Standard sea-level air density at 15°C is about 1.225 kg/m³, dropping to roughly 0.74 kg/m³ at 5,000 meters. Lower air density reduces drag, which increases terminal velocity.