About Archimedes' Principle
Archimedes' Principle states that any object fully or partially submerged in a fluid experiences an upward buoyant force equal to the weight of the fluid it displaces. This single relationship explains why a steel ship floats, why a helium balloon rises, and why an object feels lighter when weighed underwater.
Understanding the formula
The buoyant force is F_b = ρfluid × Vdisplaced × g, where ρfluid is the fluid's density in kilograms per cubic meter, Vdisplaced is the submerged volume in cubic meters, and g is the local gravitational acceleration (9.81 m/s² on Earth). This calculator takes your volume in liters and converts it to cubic meters (1 L = 0.001 m³) before applying the formula.
Floating versus sinking
Compare the object's own density (mass divided by volume) with the fluid's density. If the object is less dense than the fluid, it floats, and only enough of its volume submerges for the buoyant force to match its weight. If the object is denser than the fluid, it sinks and stays fully submerged, with an apparent weight in the fluid equal to its true weight minus the full buoyant force.
Working with units
- Fluid density is typically given in kg/m³: fresh water is about 1000 kg/m³, seawater about 1025 kg/m³, and air about 1.2 kg/m³.
- Object volume is entered in liters; the calculator converts to cubic meters internally so the formula stays in consistent SI units.
- Gravitational acceleration changes by location — switch the Gravity location input to see how the same object's buoyant force differs on the Moon or Mars.
Knowing the limits
This calculator assumes a fluid of uniform density and an object that does not dissolve in, absorb, or chemically react with the fluid. It computes the buoyant force and float-or-sink outcome at equilibrium, not the time it takes to settle, surface-tension effects on very small objects, or the added complexity of hollow or compressible shapes.