Understanding the 10-Sided Die (d10)
A 10-sided die, or d10, is a pentagonal trapezohedron with ten faces, numbered either 1 through 10 or 0 through 9. It is one of the seven standard polyhedral dice used in tabletop role-playing games such as Dungeons & Dragons, and it doubles as a percentile tool. This roller simulates a fair d10 and computes the exact odds behind the roll, so you can see not just what you rolled but how likely that result was.
The single-die probability
A fair d10 has ten equally likely outcomes, so each face has probability P = 1/10 = 0.10 = 10%. There is nothing special about any particular number: rolling a 7 is exactly as likely as rolling a 1 or a 10. The distribution of a single die is uniform — a flat line where every value carries the same 10% chance.
The average roll
The expected value of one d10 (numbered 1–10) is the mean of its faces: E = (1 + 2 + … + 10) / 10 = 55 / 10 = 5.5. Equivalently, for any fair die numbered 1 to k, the mean is (1 + k) / 2. For N ten-sided dice the expected total is simply 5.5 × N — so two d10 average 11, three average 16.5, and ten average 55.
Adding dice: sums are no longer uniform
When you roll more than one d10 and add them, the totals stop being equally likely. With two d10, the total ranges from 2 to 20, but there are 100 equally likely (die A, die B) combinations. The extreme totals happen only one way each (2 = 1+1, and 20 = 10+10), while the middle total of 11 can be made 10 different ways (1+10, 2+9, …, 10+1). So P(sum = 2) = 1/100 = 1%, while P(sum = 11) = 10/100 = 10%. This roller counts those combinations exactly by convolution rather than by simulation, so the probabilities are exact fractions, not estimates.
Percentile dice (d100)
Two d10 are commonly used together as percentile dice: one die (often marked 00, 10, 20 … 90) gives the tens digit and the other gives the units digit, producing a number from 00 to 99, with 00 conventionally read as 100. That gives 100 equally likely outcomes, each with probability 1/100 = 1%. Note this is different from summing two d10 — reading digits keeps the outcomes uniform, while adding them does not.
Common reference values
- One d10: range 1–10, each face 10%, average 5.5.
- Two d10 (2d10), summed: range 2–20, average 11, peak total 11 at 10%.
- Three d10 (3d10): range 3–30, average 16.5, peak total at 16 and 17.
- Percentile (d100): range 1–100 (or 0–99), each value 1%, average 50.5.