Delay and Reverb Calculator

Get a tempo-synced delay time (ms and Hz) for any note division, and estimate a room's reverb decay time (RT60) with the Sabine equation.

Quick Facts

Delay formula
delay ms = 60000 ÷ BPM × note multiplier
A quarter note at 120 BPM is 500 ms; an eighth note is 250 ms.
Reverb formula (Sabine, 1898)
RT60 = 0.161 × V ÷ A
V is room volume in m³; A is total absorption in metric sabins (surface area × average absorption coefficient).

Your Results

Calculated
Delay time
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Tempo-synced delay length
Delay rate
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Equivalent frequency
Reverb time (RT60)
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Sabine equation estimate
Delay / reverb ratio
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Delay length as % of RT60

Ready

Set the tempo, note division, and room values, then press Calculate.

About the Delay and Reverb Calculator

This tool computes two of the most common time-based settings in audio production. First, it converts a song's tempo (BPM) and a chosen note division into a delay time — in both milliseconds and Hz — so an echo, ping-pong delay, or modulation effect can lock to the beat. Second, it estimates a room's reverberation time (RT60), the time for sound to decay by 60 dB, using the Sabine equation from room volume, surface area, and an average absorption coefficient.

The tempo-synced delay formula

A quarter note at a given tempo lasts 60000 ÷ BPM milliseconds. Every other note value is a fixed multiple of that quarter note:

  • Whole note ×4, half note ×2, dotted half ×3
  • Quarter note ×1, dotted quarter ×1.5, quarter triplet ×2/3
  • Eighth note ×0.5, dotted eighth ×0.75, eighth triplet ×1/3
  • Sixteenth note ×0.25

Multiply the quarter-note length by the chosen multiplier to get the delay time in milliseconds. The equivalent rate in Hz is 1000 ÷ delay time (ms) — useful when a plugin asks for a modulation rate instead of a millisecond value.

The Sabine reverb time formula

Reverberation time is estimated with the Sabine equation, published by physicist Wallace Clement Sabine in 1898 and still the standard first-pass model in architectural acoustics:

RT60 = 0.161 × V ÷ A

where V is the room volume in cubic meters and A is the total absorption in metric sabins, calculated here as total surface area (m²) multiplied by an average absorption coefficient (α, a unitless value from 0 to 1). A higher α means more sound-absorbing surfaces — carpet, curtains, or acoustic foam — and a shorter, drier decay; a lower α (hard tile, glass, bare concrete) means a longer, more reflective decay.

Why the two numbers are compared

Mix engineers frequently check a synced delay's repeat time against the room or reverb plugin's RT60 to keep the two effects from smearing together. If the delay time is a small fraction of RT60, the echoes tend to sit inside the reverb wash rather than stand out. If the delay time is a large fraction of RT60, distinct rhythmic echoes ring out past the reverb tail. This calculator reports that ratio as a quick sanity check — it is a mixing convention, not a fixed rule, and the right balance always depends on the material and the desired effect.

Frequently Asked Questions

How is a tempo-synced delay time calculated?
A quarter note at BPM beats per minute lasts 60000/BPM milliseconds. Other note values are a fixed multiple of that quarter note: half note ×2, eighth note ×0.5, dotted eighth ×0.75, eighth-note triplet ×1/3, and so on. Multiply the quarter-note length by the multiplier for your chosen division to get the delay time in milliseconds; divide 1000 by that value to get the equivalent rate in Hz.
What is the Sabine equation for reverb time?
RT60, the time for sound to decay by 60 dB, is estimated with the Sabine equation: RT60 = 0.161 × V / A, where V is the room volume in cubic meters and A is the total absorption in metric sabins (surface area in square meters multiplied by the average absorption coefficient). It was published by Wallace Clement Sabine in 1898 and remains the standard first-pass formula in architectural acoustics.
Why do the delay time and reverb time get compared?
Mix engineers often check a synced delay's repeat time against the room or plugin's RT60 so the two effects do not blur together. If the delay is a small fraction of the reverb tail the echoes sit inside the reverb wash; if it is a large fraction, distinct echoes ring out past the reverb decay. This calculator reports that ratio as a simple sanity check, not a rule.
Does the Sabine equation work for every room?
It assumes a diffuse sound field with absorption spread fairly evenly across surfaces, which holds reasonably well for typical rooms with moderate absorption. In very live rooms (hard, reflective surfaces) or very dead rooms (heavy absorption), the related Eyring equation is more accurate, and small or oddly shaped rooms can behave outside either model.