Formula and Method for Polygon Interior and Exterior Angles
A polygon's interior angles are the angles formed inside the shape at each vertex, and their total always depends only on the number of sides, n. For any simple polygon with n sides, the sum of the interior angles is (n − 2) × 180°. For a regular polygon (all sides and angles equal), dividing that sum by n gives the measure of each interior angle, and the exterior angle at each vertex — the supplement of the interior angle — equals 360° / n.
How the calculation works
Enter the number of sides, n (at least 3), and choose degrees or radians. The calculator first finds the interior angle sum using (n − 2) × 180°, which comes from splitting any polygon into (n − 2) non-overlapping triangles by drawing diagonals from a single vertex — since every triangle's angles sum to 180°, an n-sided polygon's interior angles sum to (n − 2) × 180°. Assuming the polygon is regular, each interior angle is that sum divided by n, and each exterior angle is 360° divided by n. The exterior angles, one per vertex measured consistently around the perimeter, always sum to a full turn — 360° — no matter how many sides the polygon has.
Common mistakes
- Assuming irregular polygons have equal angles: the (n − 2) × 180° sum applies to any simple polygon, but dividing by n to get "each" angle is only valid for a regular polygon where every angle is identical.
- Confusing interior and exterior angles: at each vertex, the interior and exterior angles are supplementary — they add to 180°, not 360°.
- Applying the rule to concave shapes: the exterior-angle-sum-to-360° rule assumes a convex polygon; concave (non-convex) polygons need signed angles to keep the rule true.
Real-world applications
- Architects and carpenters use interior angle formulas to cut miters for regular-polygon window frames, gazebos, and tile patterns.
- CAD and CNC software uses the exterior angle (360°/n) to generate regular polygon paths, bolt patterns, and gears.
- Surveyors and civil engineers check that a closed traverse's measured interior angles sum to (n − 2) × 180° as an error-detection step.
- Game and graphics programmers use the exterior angle turn to procedurally generate and rotate regular polygon vertices.