Formula and Method for Inverse Cosine
The inverse cosine, written arccos(x) or cos⁻¹(x), is the angle whose cosine equals x. It undoes the cosine function: if cos(θ) = x, then θ = arccos(x). Because cosine is not one-to-one over all real numbers (many angles share the same cosine value), arccos is defined to return only the principal value — the unique angle between 0° and 180° (0 and π radians) — for any x in its domain, -1 ≤ x ≤ 1.
How the calculation works
Enter a value x between -1 and 1. The calculator computes θ = arccos(x) in radians using the standard inverse cosine function, then converts that single radian value into the other common angle units: degrees (θ × 180/π), gradians (θ × 200/π, since a full circle is 400 gradians), and turns (θ ÷ 2π, the fraction of one full revolution). All four numbers describe the same angle — they only differ by the unit used to express it.
Key values to know
- arccos(1) = 0° — the angle with cosine 1 is 0.
- arccos(0) = 90° (π/2 rad) — cosine is zero exactly at a right angle.
- arccos(-1) = 180° (π rad) — cosine is -1 at a straight angle.
- arccos(0.5) = 60° (π/3 rad) and arccos(-0.5) = 120° (2π/3 rad) — common triangle values.
Common mistakes
- Entering a value outside [-1, 1]: cosine of a real angle is always between -1 and 1, so any x outside that interval has no real solution.
- Mixing up degrees and radians: arccos(0.5) equals 60°, which is π/3 radians (about 1.047), not 60 radians — always check which unit your downstream formula expects.
- Forgetting the range restriction: arccos only ever returns a value from 0° to 180°; if you need an angle in a different quadrant, you must adjust the result manually based on the geometry of your problem.