Euclidean Distance Calculator

Enter the coordinates of two points to get the straight-line (Euclidean) distance between them, the squared distance, and the midpoint — in 2D or 3D.

Quick Facts

Distance formula
d = √((x2−x1)² + (y2−y1)² + (z2−z1)²)
The Pythagorean theorem generalized to any number of dimensions.
2D case
d = √((x2−x1)² + (y2−y1)²)
Leave both Z fields at 0 to work in a flat plane.
Squared distance
d² = Δx² + Δy² + Δz²
Skips the square root — useful for comparing distances without rounding.
Midpoint formula
M = ((x1+x2)/2, (y1+y2)/2, (z1+z2)/2)
The point exactly halfway along the segment.

Your Results

Calculated
Euclidean Distance
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d = √(Δx² + Δy² + Δz²)
Squared Distance
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Δx² + Δy² + Δz² (no square root)
Midpoint
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Point halfway between the two inputs
Coordinate Differences
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Δx, Δy, Δz between the points

Ready

Enter the coordinates of both points, then press Calculate.

Formula and Method for Euclidean Distance

Euclidean distance is the length of the straight line segment connecting two points — the distance you would measure with a ruler laid directly between them. For two points P₁(x₁, y₁, z₁) and P₂(x₂, y₂, z₂), it is given by d = √((x₂−x₁)² + (y₂−y₁)² + (z₂−z₁)²). This is simply the Pythagorean theorem generalized: in 2D it reduces to d = √((x₂−x₁)² + (y₂−y₁)²), the hypotenuse of the right triangle formed by the horizontal and vertical legs between the points, and the same pattern extends to any number of dimensions by adding one more squared-difference term per axis.

How the calculation works

Enter the coordinates of both points. Leave the Z fields at 0 to treat the points as lying in a flat 2D plane — the z terms then cancel out and the formula collapses to the standard 2D case. The calculator subtracts each pair of coordinates to get the component differences (Δx, Δy, Δz), squares each difference (which makes the sign of the subtraction irrelevant), sums the squares to get the squared distance, and takes the square root of that sum to get the final Euclidean distance. It also reports the squared distance on its own — useful because comparing squared distances preserves ordering (which point is closer) without the rounding introduced by a square root — and the midpoint, found by averaging each coordinate pair: M = ((x₁+x₂)/2, (y₁+y₂)/2, (z₁+z₂)/2).

Common mistakes

  • Forgetting to square the differences: summing Δx + Δy directly (instead of Δx² + Δy²) gives a meaningless number, not a distance.
  • Confusing Euclidean with Manhattan distance: Manhattan (taxicab) distance sums the absolute differences |Δx| + |Δy| instead of using the square root of squares — it models grid-restricted movement and is always at least as large as the Euclidean distance.
  • Mixing coordinate systems or units: both points must be expressed in the same units and the same coordinate frame, or the result will not represent a real physical distance.
  • Assuming it works on curved surfaces: this formula gives straight-line distance on a flat coordinate plane; distances between latitude/longitude points on the Earth's surface need a great-circle formula instead.

Real-world applications

  • Machine learning uses Euclidean distance as the default metric in algorithms like k-nearest neighbors and k-means clustering to measure how similar two data points are.
  • Computer graphics and game engines use it for collision detection, field-of-view checks, and pathfinding on a 2D or 3D grid.
  • Engineering and CAD drawings use it to verify part dimensions and clearances between two coordinate points.
  • Robotics and navigation systems use it to compute straight-line distance to a waypoint before applying any path constraints.

Frequently Asked Questions

What is the Euclidean distance formula?
Euclidean distance is the straight-line distance between two points, found with d = √((x₂−x₁)² + (y₂−y₁)² + (z₂−z₁)²). It comes from the Pythagorean theorem generalized to any number of dimensions. Drop the z term for points in a 2D plane.
How do I find the distance between two points in 2D?
Set both z-coordinates to 0. The formula then reduces to the standard 2D distance formula, d = √((x₂−x₁)² + (y₂−y₁)²), which is the Pythagorean theorem applied to the horizontal and vertical legs between the points.
What is the difference between Euclidean distance and Manhattan distance?
Euclidean distance is the length of the straight line connecting two points (what this calculator computes). Manhattan (taxicab) distance instead sums the absolute coordinate differences, |x₂−x₁| + |y₂−y₁|, which models movement restricted to a grid, like city blocks, and is always greater than or equal to the Euclidean distance.
How do I find the midpoint between two points?
Average each pair of coordinates: M = ((x₁+x₂)/2, (y₁+y₂)/2, (z₁+z₂)/2). The midpoint lies exactly halfway along the straight line between the two points.