Projectile Motion Calculator

Calculate horizontal range, maximum height, and flight time for any projectile. Enter initial velocity and launch angle to analyze trajectory.

m/s
degrees

Quick Facts

Optimal Angle
45 degrees
Maximum range
Gravity (g)
9.8 m/s^2
Earth's surface
Complementary Angles
Same Range
30 and 60 degrees
Max Height Angle
90 degrees
Straight up

Your Results

Calculated
Horizontal Range
0 m
Total distance
Maximum Height
0 m
Peak altitude
Flight Time
0 s
Time of flight

Key Takeaways

  • Projectile motion combines horizontal uniform motion with vertical acceleration due to gravity
  • A 45-degree launch angle produces maximum horizontal range (assuming level ground)
  • Complementary angles (like 30 and 60 degrees) produce identical ranges but different trajectories
  • Air resistance is ignored in ideal calculations but significantly affects real-world projectiles
  • The trajectory follows a parabolic path determined by initial velocity and angle

What Is Projectile Motion? A Complete Explanation

Projectile motion describes the curved path an object follows when thrown, kicked, or launched near Earth's surface. This fundamental physics concept combines two independent types of motion: constant horizontal velocity and uniformly accelerated vertical motion due to gravity. Understanding projectile motion is essential for sports science, ballistics, engineering, and video game physics.

When you throw a ball, launch a rocket, or hit a golf ball, the object becomes a projectile the moment it leaves your hand or the launcher. From that point, only gravity acts on it (ignoring air resistance), causing it to follow a predictable parabolic trajectory. The beauty of projectile motion is that horizontal and vertical components can be analyzed separately, then combined to describe the complete path.

Real-World Example: Soccer Free Kick

Initial Speed 25 m/s
Launch Angle 30 deg
Range 55.2 m

A well-struck free kick can travel over half the length of a soccer field!

The Projectile Motion Formulas Explained

Three key formulas govern projectile motion calculations. These assume the projectile launches from and lands at the same height, with no air resistance.

Range: R = (v^2 x sin(2theta)) / g Max Height: H = (v^2 x sin^2(theta)) / (2g) Flight Time: T = (2v x sin(theta)) / g
v = Initial velocity (m/s)
theta = Launch angle (degrees)
g = Gravitational acceleration (9.8 m/s^2)
R = Horizontal range (m)
H = Maximum height (m)
T = Total flight time (s)

How to Calculate Projectile Motion (Step-by-Step)

1

Identify Your Variables

Determine the initial velocity (v) in meters per second and the launch angle (theta) in degrees. For example: 50 m/s at 45 degrees.

2

Convert Angle to Radians

Multiply degrees by (pi/180) to convert to radians: 45 x (pi/180) = 0.785 radians. This is required for trigonometric calculations.

3

Calculate Horizontal Range

Use R = (v^2 x sin(2theta)) / g. For 50 m/s at 45 degrees: R = (2500 x sin(90)) / 9.8 = 2500 / 9.8 = 255.1 meters

4

Calculate Maximum Height

Use H = (v^2 x sin^2(theta)) / (2g). For our example: H = (2500 x 0.5) / 19.6 = 63.8 meters

5

Calculate Flight Time

Use T = (2v x sin(theta)) / g. For our example: T = (100 x 0.707) / 9.8 = 7.2 seconds

Why 45 Degrees Gives Maximum Range

The 45-degree launch angle produces maximum horizontal range because it perfectly balances horizontal velocity and flight time. At lower angles, the projectile has more horizontal speed but less time in the air. At higher angles, the projectile stays airborne longer but travels less horizontally per second.

Mathematically, the range formula contains sin(2theta). Since sin(90) = 1 (its maximum value), and 2 x 45 = 90, a 45-degree angle maximizes the range. This principle applies to shot put, javelin throws, and long jumps where athletes aim for approximately 45 degrees to maximize distance.

Pro Tip: Complementary Angles

Angles that add up to 90 degrees (like 30 and 60, or 20 and 70) produce the same horizontal range but with different trajectories. The lower angle gives a flatter, faster path, while the higher angle produces a taller, slower arc. This is useful in sports where you need to clear obstacles or control trajectory.

Launch Angle Comparison Table

Here's how different launch angles affect projectile motion for a ball thrown at 30 m/s:

Trajectory Comparison at 30 m/s

15 degrees 45.9 m
30 degrees 79.5 m
45 degrees 91.8 m

Notice how 45 degrees achieves maximum range, while 30 and 60 degrees (complementary) would have identical ranges.

How Air Resistance Affects Real Projectiles

In real-world scenarios, air resistance (drag) significantly alters projectile trajectories. Drag force opposes motion and depends on velocity, surface area, air density, and shape. This is why our ideal calculations don't perfectly predict real baseballs, golf balls, or artillery shells.

Common Mistakes to Avoid

  • Forgetting unit conversion: Always convert angles to radians for calculations
  • Using wrong gravity value: Use 9.8 m/s^2 for Earth (1.62 m/s^2 for Moon)
  • Ignoring launch height differences: These formulas assume same start and end height
  • Applying to high-speed projectiles: Air resistance becomes critical above ~20 m/s
  • Confusing velocity components: Horizontal velocity stays constant; vertical changes

Air resistance causes several key differences from ideal motion:

  • Reduced range: The projectile travels less distance than calculated
  • Asymmetric trajectory: The descent is steeper than the ascent
  • Optimal angle shift: Maximum range occurs at angles less than 45 degrees
  • Terminal velocity: Falling objects reach maximum speed instead of accelerating indefinitely

Real-World Applications of Projectile Motion

Understanding projectile motion has practical applications across many fields:

Sports Science

Athletes and coaches use projectile motion principles to optimize performance. Basketball players learn optimal shooting angles, golfers adjust for wind and elevation, and long jumpers maximize their takeoff angle. Sports scientists analyze video footage to calculate initial velocities and angles for technique improvement.

Military and Defense

Artillery calculations rely heavily on projectile motion physics. Ballistics experts factor in air resistance, wind, Earth's rotation (Coriolis effect), and altitude variations. Modern fire control systems use sophisticated computers to solve these complex equations in real-time.

Video Game Development

Physics engines in video games simulate projectile motion for realistic gameplay. Whether it's throwing grenades in first-person shooters or launching birds in mobile games, developers implement these formulas to create believable object trajectories.

Pro Tip: Gravity on Other Planets

On the Moon (g = 1.62 m/s^2), projectiles travel about 6 times farther than on Earth for the same initial conditions. On Mars (g = 3.7 m/s^2), they travel about 2.6 times farther. This has important implications for future space exploration and potential sports on other worlds!

Understanding Velocity Components

The key insight in projectile motion is separating velocity into horizontal and vertical components:

Horizontal: v_x = v x cos(theta) Vertical: v_y = v x sin(theta)
v_x = Horizontal velocity (constant throughout flight)
v_y = Initial vertical velocity (decreases due to gravity)

The horizontal component (v_x) remains constant because no horizontal forces act on the projectile (ignoring air resistance). The vertical component (v_y) decreases on the way up, becomes zero at maximum height, and increases in the downward direction during descent.

Frequently Asked Questions

Projectile motion is the motion of an object thrown or projected into the air, subject only to gravity. It follows a curved parabolic path combining horizontal uniform motion with vertical acceleration due to gravity (9.8 m/s^2). Examples include thrown balls, launched rockets, and jumping athletes.

A launch angle of 45 degrees provides the maximum horizontal range for a projectile launched from ground level, assuming no air resistance. This is because sin(2 x 45) = sin(90) = 1, maximizing the range formula. In practice, air resistance often shifts the optimal angle slightly lower.

The horizontal range formula is R = (v^2 x sin(2theta)) / g, where v is initial velocity, theta is launch angle, and g is gravitational acceleration (9.8 m/s^2). This assumes the projectile lands at the same height it was launched from.

Maximum height H = (v^2 x sin^2(theta)) / (2g), where v is initial velocity, theta is launch angle, and g is 9.8 m/s^2. The projectile reaches maximum height when its vertical velocity becomes zero, exactly halfway through its flight.

Air resistance reduces both the range and maximum height of a projectile. It creates a drag force opposite to motion, making the trajectory asymmetric - the descent is steeper than the ascent. The optimal angle for maximum range also shifts below 45 degrees.

Projectile motion follows a parabolic path because horizontal motion is constant (no acceleration) while vertical motion experiences constant gravitational acceleration. When you combine x(t) = v*cos(theta)*t with y(t) = v*sin(theta)*t - (1/2)gt^2, eliminating t gives a quadratic equation, which defines a parabola.

Total flight time T = (2v x sin(theta)) / g, where v is initial velocity, theta is launch angle, and g is 9.8 m/s^2. This equals twice the time to reach maximum height, since the ascent and descent times are equal in ideal conditions.

Yes, complementary angles (like 30 and 60 degrees, or 20 and 70 degrees) produce the same horizontal range because sin(2 x 30) = sin(60) and sin(2 x 60) = sin(120) = sin(60). The lower angle gives a flatter, faster trajectory while the higher angle produces a higher, slower arc.