Maximum Height Calculator – Projectile Motion

Enter the launch speed, launch angle, and starting height to find the maximum height a projectile reaches, using H = (v0² sin²θ) / (2g).

Quick Facts

Max height formula
H = (v0² sin²θ) / (2g)
Measured above the launch point, using the vertical component of the initial velocity.
Time to apex
t = (v0 sinθ) / g
At the apex, vertical velocity is momentarily zero.
Gravity used
g = 9.80665 m/s² (32.174 ft/s²)
Standard Earth gravity; assumes no air resistance.
Angle effect
Height ∝ sin²θ
Height is greatest at θ = 90° (straight up) and zero at θ = 0° for a ground-level launch.

Your Results

Calculated
Maximum Height (above launch point)
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H = (v0² sin²θ) / (2g)
Maximum Height (above ground)
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Adds initial launch height h0
Time to Maximum Height
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t = (v0 sinθ) / g
Vertical Velocity at Launch
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v0y = v0 sinθ

Ready

Enter velocity, angle, and initial height, then press Calculate.

About the Maximum Height Calculator – Projectile Motion

When a projectile is launched with an initial speed v0 at an angle θ above the horizontal, gravity constantly decelerates its upward motion until, for an instant, its vertical velocity reaches zero — the apex, or maximum height. Only the vertical component of the initial velocity, v0y = v0 sinθ, affects how high the projectile climbs; the horizontal component (assuming no air resistance) does not change the height at all. This calculator applies the standard kinematic formula for maximum height to your launch speed, angle, and starting height.

Deriving the maximum height formula

Starting from the vertical motion equation v² = v0y² − 2g·h and setting the vertical velocity v to zero at the apex gives 0 = v0y² − 2gH, which rearranges to H = v0y² / (2g) = (v0² sin²θ) / (2g). This is the height gained above the launch point. If the projectile launches from a platform or elevation h0 above the ground, the height above the ground is simply H + h0. The time to reach the apex follows from v = v0y − g·t with v = 0, giving t = v0y / g = (v0 sinθ) / g.

Getting accurate results

  • Measure the launch angle from the horizontal (0° = straight sideways, 90° = straight up), not from the vertical.
  • This formula assumes no air resistance and constant gravitational acceleration — accurate for dense, compact projectiles over short ranges (a thrown ball, a launched rocket in the first seconds), less accurate for light or highly aerodynamic objects (a badminton shuttlecock, a beach ball) where drag noticeably reduces the real peak height.
  • Keep velocity and height units consistent with the selected unit system; mixing m/s with feet (or vice versa) will silently produce a wrong answer.
  • A launch angle of 90° maximizes height for a given speed, but a launch angle of 45° maximizes horizontal range (for launch and landing at the same elevation) — they are not the same optimization.

Frequently Asked Questions

What is the formula for the maximum height of a projectile?
Maximum height above the launch point is H = (v0² × sin²θ) / (2g), where v0 is the initial (launch) speed, θ is the launch angle measured from the horizontal, and g is the acceleration due to gravity (9.80665 m/s² or 32.174 ft/s²). If the projectile launches from a height h0 above the ground, add h0 to get the maximum height above the ground.
What launch angle gives the greatest height?
A 90° launch angle (straight up) maximizes height, since sin²θ peaks at θ = 90°. This is different from the angle that maximizes horizontal range, which is 45° for a launch and landing at the same elevation.
How long does it take to reach maximum height?
Time to reach the apex is t = (v0 × sinθ) / g. At that instant the vertical velocity component is momentarily zero, while the horizontal velocity component (if any) is unchanged, assuming no air resistance.
Does air resistance change the maximum height?
Yes. This calculator uses the ideal (drag-free) projectile motion formula. Air resistance removes energy from the projectile as it rises, so a real object's peak height is typically somewhat lower than the ideal calculation, with the difference growing for lighter, less aerodynamic objects and higher speeds.